Voxels are volumetric structures which are used to simulate real world atoms. Each voxel simulates one atom, which can be modified. Voxel engines are often used in computer tomography and games such as Minecraft and Space Engineers. Often these games completely optimized towards the voxel engine, which limits the usability by a great amount.
The aim of this asset is to provide a way to use voxels as an additional feature in your game while maintaining a normal workflow. Additionally, this asset also offers full flexibility over the data structure itself as nothing is hidden behind DLL walls or C++ bridges as it is often found in other assets since burst compilation makes this obsolete.